League Rules

Quick links:

1. Acceptance of Official Rules
2. Eligibility
3. General Eligibility
4. Roster Requirements
5. Scheduling
6. Match & Map Settings
7. Announcements & Contact
8. Code of Conduct
9. Prizes
10. Official Rule Compliance & Investigation
11. Liability & General Release
12. Disputes

THE ESPORT COMPANY OFFICIAL RULES

The Esport Company Official Rules, including any updates, amendments or supplements thereto (“Official Rules”) codify the rules and standards of conduct that will apply as a condition to participation in TECLeagues. These Official Rules apply to all Teams, Team Managers, Team Staff, and Players (“Participants”) who are actively participating in TECLeagues or any event related to TEC, or plan to participate in any current or future event related to TEC. The eligibility of Participants for upcoming seasons is predicated on the compliance with these Official Rules, even when not actively participating in TEC. These Official Rules have been designed and developed to ensure the integrity of all TEC competitions, to protect the image and reputation of The Esport Company, and to create a consistent and high-quality experience for community members and the general public that view and watch The Esport Company events.

These Official Rules form a contract between Participants, on the one hand, and The Esport Company who are engaged in operating the TECLeagues. These Official Rules establish the general rules of league play, including rules governing player eligibility, league structure, points structure, prize awards, and player conduct. These Official Rules also contain limitations of liability, and other legally binding contractual terms and conditions. Each Participant is required to read, understand, and agree to these Official Rules as a condition of participation in TECLeagues.

THESE OFFICIAL RULES AND ALL DISPUTES TO OR ARISING OUT OF YOUR PARTICIPATION IN TEC ARE GOVERNED BY A BINDING ARBITRATION CLAUSE IN SECTION 12 AND A WAIVER OF CLASS ACTION RIGHTS AS WELL AS LIMITATIONS OF LIABILITY AND RELEASE OF PROVISIONS IN SECTION 11. THESE CLAUSES AFFECT YOUR LEGAL RIGHTS AND REMEDIES, AND YOU SHOULD REVIEW THEM CAREFULLY BEFORE ACCEPTING THESE RULES.

The Esport Company will designate certain staff members, staff, or other representatives to serve as “League Administrators” to operate TECLeagues, implement these Rules, and serve as the point of contact for Teams and Team Managers.

If a provision of these Rules is or becomes illegal, invalid, or unenforceable in any jurisdiction, that shall not affect the validity or enforceability in that jurisdiction of any other provision of the Rules.

1.Acceptance of Official Rules.

1.1.Each Participant must agree to these Rules to participate in TECLeagues. You may accept these Rules by any one of the following methods:

Registering to participate in TEC

Signing your contract to participate in TECLeagues either in print or digitally

Participating in any TECLeague or event associated with TEC

1.2.Changes to and Enforcement of these Rules. The field of esports leagues and competitions is still relatively new and rapidly changing, and these Rules will evolve in real time to keep pace with those changes. Accordingly, in its sole discretion, The Esport Company (a) may update, amend or supplement these Rules from time to time; and (b) may interpret ir apply these Rules by releasing bulletins, notices, explanatory videos, online postage, e-mail and/or other electronic communications that provide information, instructions, and guidance to Participants. The Esport Company reserves the right to make any decisions on cases not specifically covered by these Rules to preserve the spirit of fair competition and sportsmanship. The Esport Company’s authority, responsibility, obligation and consent rights as expressed herein will be exercised in The Esport Company’s sole discretion. Any material changes to these Rules will be provided to the Participants prior to the next TECLeague Season in which the changed rules will apply. Participation in The Esport Company will constitute acceptance of the changed rules. Changes to Section 11 will be governed by the provisions in that section.

2.Eligibility. To be able to compete as a “Player”, in TECLeagues you must:

2.1.be over the age of thirteen prior to the date of the first day of competition;

2.2.if, prior to the date of the first day of competition, you are underage the age of thirteen you will be ineligible to participate in TECLeagues or any associated events regarding to The Esport Company

2.3.not be a director, General Managers, or higher staff of The Esport Company, or any entity which controls, is controlled by, or is under common control with The Esport Company unless The Esport Company has been notified of and has expressly authorized such relationship in writing;

2.4.Assistant General Managers may play during the season if the General Manager approves them to play. By approving this, the General Manager accepts all responsibility if any issues are to arise.

2.5.not be on the Roster of more than one TECLeague Franchise at the same time;

2.6.agree to be bound by these Rules and the decisions of The Esport Company and the League Administrators;

2.7.ensure that your participation in TECLeagues is compliant with all the laws of the jurisdiction in which you are resident, as well as the region you are competing, and represent the warrant that you will take all the necessary to ensure such compliance.

2.8.have a completed player profile on the TECleagues website.

3.General Eligibility

3.1.The Esport Company shall have, in its sole and absolute discretion, the right to determine the eligibility of any and all Participants. Players acknowledge that the eligibility determination of The Esport Company is final, and that the eligibility status of any Participant or player may change at any time.

3.2.Player names. Players must use an acceptable name in TECLeagues Seasons. Players may use IGNs or handles during TECLeagues. If a Player does not use his or her legal name, League Administrators reserve the right to restrict or change a Player’s tag, handle, or other name in its sole discretion. League Administrators reserve the right to revoke the eligibility of any Player whose name is offensive, toxic, or is deemed to be inappropriate or unacceptable by

League Administrators, to be determined at the sole discretion of the League Administrator.

3.2.1.Player names may not include a sponsor name.

3.2.2.Player names may not include a product name or description.

3.2.3.Player names may not include any words that are purely commercial

3.2.4.Player names must comply with these Rules.

4.Roster Requirements

4.1.Starters. Each Team must designate the required number of players for their title(s). Declared rosters must comply with all of the provisions of this Section 4.

4.2.Substitutes. Each Team/Title must designate up to two (2) substitute Players. These Players may replace starters during the Season. Teams may utilize any available substitutes who are present on their Roster. Substitutes may change teams between weeks before roster lock.

4.3.Roster Changes. All roster changes must be communicated to and approved by League Administration (General Managers, Commissioners, League Operations). Roster change requests must be made by the Team Manager and must be submitted before Roster Lock.

4.4.Roster Locking. Rosters will have Roster Locking periods, where rosters will be unable to be altered to upcoming matches within the Season. After Roster Lock begins, rosters will not be available for alteration. League Administration may overrule this due to unforeseen circumstances in its sole discretion.

4.4.1.Roster Submissions. Rosters must be submitted 2 weeks after the initial start date of the regular season. As part of the roster submission process. New players that have not signed their contract cannot play, unless League Administrations overrule this in their sole discretion.

4.4.2.Substitute additions. Substitutes must also be added or removed prior to these Roster Lock periods to be eligible for use during play.

4.4.3.Initial Season Roster Lock, Week 1 of TECLeagues. For all of TECLeague Teams, Rosters for Week 1 must be submitted at least one week prior to the start of the Season, unless otherwise indicated by League Administration.

4.4.4.Playoffs. Rosters will be locked and remain the same as from the initial Roster Locks from the season, unless extenuating circumstances are proven otherwise. With the approval of League Administration.

4.4.5.Exceptional Circumstances. League Administration, in its sole discretion, may consider an exception to a Roster Lock in extraordinary circumstances. The Team Manager may communicate to League Administration such a request.

4.5.Adding players to a Roster. The following outlines the process for submitting a roster addition (and subsequent roster changes) to League Administration.

4.5.1.Required Information. The following is a list of required information for Players. This will need to be provided for every Roster submission and change.

4.5.1.1.Full Name.

4.5.1.2.Player In-Game Name (IGN) – Example : JohnDoe37#0000 (This is case sensitive and other game titles vary). If a Player makes a change to his/her IGN, the change must be done prior to a Roster Lock. Team Captains or Team Management must inform League Administration of any Players on the Roster that have changed their IGN.

4.5.1.3.Player Socials (Optional)

4.5.1.4.Role (Ex. Overwatch – Tank, DPS, Support, Flex / C.o.D – AR, Sub, Flex)

4.5.2.Transferring. Players are limited to one (1) transfer request per season.

4.5.2.1.Players requesting transfers must receive the Transfer Form from their current General Manager.

4.5.2.2.League Admins have the right to decline transfers

4.5.2.3.Transfer requests can be submitted by players up until 2 weeks before the start of the season.

4.5.2.3.1.Any transfers submitted after that time will be handled on a case by case scenario by the League Admins

4.5.2.4.All decisions are final

4.5.2.5.Any player removed from a team after the roster lock, they are ineligible to compete for the rest of the season.

4.6.Player Contracts.

4.6.1.Player contracts must be signed for any player to compete in The Esport Company events.

4.6.1.1.Player contracts need to be signed and submitted, electronically or physically, before the start of the season.

4.6.1.2.Any player caught playing in a TEC match without a signed contract will be forfeited for the matches they played in.

5.Scheduling

5.1.Schedule Documents. Unique scheduling documents will be provided to Teams prior to the start of the Season. This document will include all scheduled matches over the duration of TECLeagues Season.

5.2.Scheduling Changes. League Administration reserves the right to reorder the schedule of matches within a given day and/or change the date of the match to a different date, or otherwise modify the schedule of matches. In the event that the schedule is modified, League Administration will inform all Teams at the earliest convenience.

5.3.Rescheduling. Teams are responsible for any of their own technical issues, including hardware, software, or internet issues. Matches are to be continued once “Pause Time” expires (7 minutes), utilizing substitute Players present on a Team roster when necessary. Teams will also be responsible for rescheduling if both Teams come to an agreement of time and date, League Administration must be notified immediately of any event of a reschedule.

5.4.Participant Availability. Although the match schedule is produced prior to the Season, Teams must be available to play at any time on a day that their match is scheduled. For example, if a Team is scheduled to play at 7:00 PM EST on May 21st, they must be available to play on May 21st either earlier or later that day, as necessary and directed by League Administration.

6.Match and Map Settings

6.1.Map Rotation. If applicable, the Map Pool will be predetermined for each Game Title of TECLeagues Season. League Administration reserves the right to

change the Map Pool at any time. The Map Rotation will be provided to teams in advance of the Season, along in their respective Title Game Rules.

6.2.Match Settings. Matches will be played on the “Competitive” Ruleset and settings, with all banned and non-competitive settings taken off their playlist.

6.3.Pause Time. Pauses are only available to teams in extreme circumstances, such as technical or network issues. League Administration should be notified of reasons for the pause and will determine the proper actions forward to resolve paused matches.

6.3.1.If a player is to disconnect, they will be provided 7 minutes to reenter the match, or else the team will be required to use a sub or forfeit the map

6.3.1.1.In the issue is to occur multiple times, the entire league match is to be forfeited

6.4.Substitutions. Teams may utilize any available substitute who is present on the roster following Roster Lock.

6.4.1.Substitutes may only be utilized in between maps during a match, and the substitution must be made without any delay of the match itself.

6.4.1.1.Please refer to the rules provided for your specific games when it comes to substitution guidelines.

6.4.2.Substitution requests must be made aware of to League Administration staff at the end of each map.

6.4.3.It is the team’s responsibility to have a substitute ready at all times during league matches.

6.5.Match Continuation. Teams will be required to be prepared to immediately begin the next map once a match has begun (i.e. the next map may begin immediately following the conclusion of the previous map)

6.5.1.If a Team requests time to resolve technical issues, this must be communicated to League Administration.

6.5.2.Teams may not request the delay of the next map due to personnel breaks.

6.6.Map Restarts. The decision of what circumstances merit a map restart are solely at the discretion of League Administration. Restart protocol will be decided

by League Administration and communicated to Team Captains/Team Managers before being executed.

6.6.1.Restart Instances. Maps may need a restart in the following examples:

6.6.1.1.Incorrect map is selected and loaded.

6.6.1.2.Game settings are not correct.

6.6.1.3.The lobby needs to be remade (in situations where Players have trouble connecting to the map from lobby start).

6.7.Post-Match Process.

6.7.1.Results. Teams will be responsible for confirming and recording all map and match results on Teamlinkt

6.7.2.Break Time. In cases where breaks or delays between matches and maps are necessary, League Administration will inform Team Managers/Team Captains as soon as feasible. Updates will also be provided to Teams as soon as available.

6.8.Technical Issues. Teams are responsible for any of their own technical issues, including hardware, software, or internet issues.

6.9.Forfeitures. If after 10 minutes the game is still not started, the team causing the delay will forfeit the game. Teams may restart this process for up to 2 games per Match before forfeiting the Match as a whole.

6.9.1.If both teams are late and have no shows to their streamed match, both teams will receive a loss on their record.

6.10.Streaming One player from each competing team will be required to stream all matches played off the TEC stream.

6.10.1.All streams are expected to run at least one minute of stream delay; Failure to abide by this falls into the players responsibility in cases of “Stream Sniping”

6.10.1.1.If no player is able to stream, it is their responsibility to find another player within their team to stream for them with the same guidelines.

6.10.2.All playoff matches must be played on a TEC stream.

6.11.Server Location All matches will be played on NA East servers (unless both teams agree to a neutral host). Production Streams will ALWAYS be played on NA East for the performance of Production itself.

6.12.Reservation of Rights. League Administration reserves the right to cancel, suspend and/or modify the TECLeagues competition, or any part of it, if any fraud, technical failures, human error or any other factor within or outside of League Administration’s control impairs the integrity or proper functioning of the TECLeagues, as determined by League Administration. If TECLeagues Season is so terminated, League Administration reserves the right to determine the winners of said competition from among all non-suspect, eligible Participants.

7.Announcements and Contact

7.1.Announcements. Large announcements, general information, and rulesets can be found in the The Esport Company discord or the website at www.theesportcompany.com . This website and discord will serve as an information hub for both teams and spectators.

7.1.1.Game schedules can be found on TECleagues website or on the Teamlinkt app.

7.2.Email. Players may email info@theesportcompany.com for any issues that they experience, or to provide feedback as necessary. This method will often receive slower responses than reaching out to League Administrators via The Esport Company discord channel.

8.Code of Conduct

8.1.Behavior.

8.1.1.All Participants must at all times observe the highest standards of personal integrity and good sportsmanship and act in a manner consistent with the best interest of TECLeagues, in each case as determined by League Administration. Participants are required to behave in a professional and sportsmanlike manner in their interactions with other Participants and members of the League Administration, the media, sponsors and fans.

8.1.2.Participants may not use obscene or offensive gestures or profanity in their tags, player handles, game chat, live play communications, lobby chat, shoulder content, interviews, or other public-facing communications of any kind. This rule applies to English and all other languages and

includes abbreviations and/or obscure references.

8.1.3.Participants are expected to settle their differences in a respectful manner and without resort to violence, threats, or intimidation (physical or non-physical). Violence is never permitted at any time or place, or against any person including Participants, fans, referees and officials.

8.1.4.The obligation to behave in a professional and sportsmanlike manner includes an obligation on the part of Participants to arrive on time and ready to compete for all games, matches and tournaments in the TECLeagues Schedule. It also prohibits forfeiting a game or match without reasonable cause.

8.1.5.TECLeagues is a place for all players from around the world, from different cultures, and from different backgrounds, to come together to compete and share their passion for Esports. Participants in our Leagues should be focused on bringing the world together through groundbreaking entertainment, celebrating all titles, players, and fans, and building diverse and inclusive communities. Participants, Team Managers, and Team Captains must refrain from disruptive or divisive behavior, commentary, or other forms of expression during official League Schedule or Tournaments (including without limitation any Match) or any official The Esport Company channels (e.g., Match broadcasts, League shows, and official The Esport Company branded websites and social medias and/or channels). Throughout the period on match day that a Participant, Team Manager, or Team Captain is visible to TECs’ live and camera audience(s), they may not wear, display or otherwise convey personal messages without the express approval from League Administration, which approval shall not be granted for political messages.

8.2.Cheating and Game Integrity.

8.2.1.Participants must compete to the best of their skill and ability at all times. Any form of cheating by any Participant will not be tolerated. All Participants are prohibited from influencing or manipulating any Game Match (whether a TECLeague match or otherwise) with the intent that any aspect of the match is determined by anything other than the competitive merits. Examples of cheating or behavior impacting game integrity are not exhaustive, and include without limitation:

8.2.1.1.Collusion, match fixing or any other action to intentionally alter, or attempt to alter, the result of any game, match or tournament (or any components thereof);

8.2.1.2.Attempts to interfere with another player’s connection to the game service through Distributed Denial of Service (DDoS) or any other means;

8.2.1.3.Allowing an individual who is not the registered owner of a said game title account (ex. Activision account) to play on that account registered to someone else.

8.2.1.3.1.Any form of account sharing or loaning will result in a disqualification of the team for the season as well as a ban for the direct players sharing.

8.2.1.4.Bot use, spot timing (e.g., not throwing the game, just timing a shot so bettors win), wintrading drophacking queue snipping and soft play on the ladder, ghosting (i.e., a game spectator illegally provides information about an opponent’s positions and/or movements), including another Participant to lose a match, and receiving leaked scrim footage and/or confidential or proprietary information of another Team;

8.2.1.4.1.Misuse or hacking of game servers;

8.2.1.4.2.Violent, threatening or harassing behavior in any League Matches/Tournaments setting;

8.2.1.4.3.Possession of a weapon at any The Esport Company facility or any other setting

8.2.1.4.4.Inappropriate use of TEC equipment; and

8.2.1.4.5.Any other actions of conduct that threaten to undermine the integrity of The Esport Company and its Franchises.

8.2.2.Participants must at all times follow all said Game title User License Agreement, whether during a Game match or otherwise. Participants are prohibited from violating any User License Agreement for personnel or reputational gain, or for any other reason. Participants are not permitted to raise the Rank or skill rating of any account that does not belong to such Participant. VIolations of this section 8.2.2, whether during the course of a TECLeague Season, during TECLeagues off-season, or prior to such Participant’s entrance into TECLeagues may result in disciplinary action determined in the discretion of League Administration.

8.3.Illegal and/or Detrimental Conduct.

8.3.1.Participants are required to comply with all applicable laws at all times.

8.3.2.A Participant may not engage in any activity or practice which (i) brings him or her into public disrepute, scandal or ridicule, or shocks or offends a portion or group of the public, or derogates from his or her public image, or (ii) is, or could reasonably be expected to be, detrimental to the image or reputation of, or result in public criticism of or reflect badly on, The Esport Company, League Administration, or any other their respective Representatives, Leagues, Franchises, Sponsors or members, the Game Title(s) or any other product or service of The Esport Company. For the avoidance of doubt, Participant affiliation with individuals, entities or brands that are detrimental to the image or reputation of The Esport Company, League Administration, or any other their respective Representatives, Leagues, Franchises, Sponsors or members, the Game Title(s) or any other product or service of The Esport Company, as determined by League Administration, will be deemed as a violation of this provision and these Official Rules. A non-exhaustive list of such type of misconduct are as follows:

8.3.3.Each Participant acknowledges that League Administration and the Teams may have an obligation under applicable law to report illegal activities to local law enforcement authorities or respond to formal inquiries from law enforcement or judicial authorities in jurisdictions where suspected violations of law have taken place.

8.3.3.1.Actual or threatened violence toward a person, including domestic violence, partner violence, dating violence and child abuse;

8.3.3.2.Actual or threatened violence toward a person, including domestic violence, partner violence, dating violence and child abuse;

8.3.3.3.Sexual assault and other types of sexual offenses;

8.3.3.4.Illegal possession or distribution of a weapon;

8.3.3.5.Possession, use or distribution of performance-enhancing substances;

8.3.3.6.Conduct that poses a danger to the safety of another person;

8.3.3.7.Animal cruelty;

8.3.3.8.Theft and other property crimes; and

8.3.3.9.Crimes involving dishonesty.

8.3.4.Each Participant acknowledges that League Administration and the Teams may have an obligation under applicable law to report illegal activities to local law enforcement authorities or respond to formal inquiries from law enforcement or judicial authorities in jurisdictions where suspected violations of law have taken place.

8.4.Anti-Harassment.

8.4.1.League Administration is committed to providing a competitive gaming environment that is free of harassment and discrimination. In furtherance of this commitment, Participants are prohibited from engaging in any form of harassment or discrimination (either in-Game or outside the Game), including without limitation that which is based on race, color, religion, gender, national origin, age, disability, sexual orientation, gender identity, or any other class of characteristic.

8.5.Gambling.

8.5.1.Gambling on the outcome of Game games, matches or tournaments (including any components thereof) can pose a serious threat to the integrity of, and public confidence in TEC. Participants as well as employees of League Administration or The Esport Company are not allowed to (i) place, or attempt to place, bets on any games, matches or tournaments (or any components thereof) involving the Game, (ii) associate with high volume gamblers, or deliver information to others that might influence their bets, or (iii) offer or accept any gift or reward to or from anyone for services promised, rendered, or to be rendered in connection with any Game match, including services related to defeating or attempting to defeat competing Team or services designed to throw, fix or otherwise influence the outcome of any Game match, TECLeagues Event or otherwise.

8.5.2.This rule also prohibits Participants from participating in anyone else’s betting activities, asking anyone to place bets involving the Game (including without limitation TECLeague Games, matches or tournaments, or any components thereof) on a Participant’s behalf, or encouraging anyone else to bet involving the Game (including without limitation TECLeague games, matches or tournaments, or any components thereof).

8.5.3.Participants likewise are prohibited from engaging in any fantasy esports league or games involving the Game in which the participant pays any form of entry fee in exchange for an opportunity to win a cash prize or other thing of value.

8.6.Alcohol and Drugs.

8.6.1.The use, possession, distribution or sale of illegal drugs is strictly prohibited. Participants are prohibited from being under the influence of any substance of abuse, including alcohol or marijuana, while the Participant is engaged in TEC Events or on premises that are owned by or leased to The Esport Company.

8.6.2.The unauthorized use or possession of prescription drugs by a Participant is prohibited. Prescription drugs may be used only by the person to whom they are prescribed and in the manner, combination and quantity as prescribed. Prescription drugs may only be used to treat the condition for which they are prescribed and may not be used to enhance performance in a game, match or tournament.

8.7.Non-Disagreement.

8.7.1.Participants have the right to express their opinions in a professional and sportsmanlike manner ; provided, however, that Participants may not make public statements that call into question the integrity or competence of the Company or League Administration.

8.7.2.Participants may not at any time make, post, publish or communicate to any person or entity or in any public forum any false, defamatory, libelous, or slanderous remarks, comments or statements concerning any member of The Esport Company, League Administration, any of their respective Representatives, Teams, Sponsors or members, the Game or any other product or service of The Esport Company. In addition, Participants may not encourage members of the public to engage in any activities that are prohibited by this Section 8.7.

8.7.3.This Section 8.7 does not, in any way, restrict or impede a Participant from complying with any applicable law or a valid order of a court competent jurisdiction or an authorized government agency, provided such compliance does not exceed that required by the law or order.

8.8.Software and Hardware.

8.8.1.Any intentional use, or attempted use, by a Participant of any bugs or exploits in the Game is strictly prohibited. League Administration will determine the bugs and exploits prohibited by this rule and whether a Participant has taken advantage of a bug or exploit in violation of this rule.

8.8.2.Participants must consult with League Administration before bringing electronic storage devices to any TEC Events and are not allowed to use any mobile or external communication equipment during a match, including mobile phones.

8.8.3.Participants are prohibited from installing third-party software of any kind on any competition hardware or machines.

8.9.Confidentiality.

8.9.1.Participants must keep confidential and not disclose to any third party confidential and proprietary information concerning the Game, TEC, League Administration, or any other Team.

8.9.2.This Section 8.9 does not, in any way, restrict or impede a Participant from complying with any applicable law or a valid order of a court of competent jurisdiction or an authorized government agency, provided that such compliance does not exceed that required by the law or order.

8.10.Reporting.

8.10.1.Upon becoming aware of any conduct prohibited by this Section 8, Participants are required to immediately report the details to League Administration. Failure to comply with this requirement is an independent violation of these Official Rules.

9.Prizes

9.1.Distribution of Prize Awards. A description of the potential is set forth in the chart below. The awarding prizes are void where prohibited or restricted. Subject to these Official Rules, Team prizes will be awarded either equally to each of the Players on a winning Team (with any discrepancies regarding the team’s election determined by the League Administration in its sole discretion). Substitutes must play in a match in order to be eligible for payment. The awarding of prizing will not begin until after the TECLeagues Playoffs for the applicable Season have concluded, assuming requirements described in Section 9.2 are met. Prizes are non-transferable and not exchangeable for any other prize. In the case of unavailability of a prize, the League Administrations reserves the right, in its sole discretion, to substitute a prize of equal or greater value. All cash prizes will be paid in US Dollars (unless the League Administration permits an alternate

method of payment). Potential winners who are eligible for the award of a prize assume all liability for the use of the prize.

9.2.Requirements to Collect a Prize Award. Potential Winners must comply with these Official Rules and winning is contingent upon fulfilling all requirements. Potential Winners shall have no right to any prize unless the conditions set forth in these and any other applicable rules are satisfied. Potential Winners will be notified after the end of the TECLeagues Playoffs. Each Potential Winner is required to follow the instructions in the notification. In order to be eligible to claim a prize, each Potential Winner of a prize will be required to fill out and sign, within the prescribed period of time in the notification, an affidavit of eligibility and liability/publicity release form, as well as all applicable governmental tax forms required to receive a prize, including an IRS form W-8, form W-9 or form 8233 and any other forms required. If treaty benefits are applicable, a foriegn person can file (Form 8233 for a nonresident alien and form W8BEN – E for foreign corporations) to demonstrate that they are entitled to reduced U.S. withholding. Winners will also be required to complete and submit to the League Administration bank account and routing information to receive their cash prize. Winners who accepted prizing in the form of US Dollars and who are residents of the U.S. will receive an IRS form 1099 at the end of the calendar year, and a copy of such form will be filed with the IRS. Additional paperwork that League Administration requests, including waivers and releases, must be submitted to League Administration before League Administration will provide the Potential Winner with any prize. Following League Administration’s verification of eligibility and compliance with the terms of these Rules, the Potential Winner will be declared the winner of the prize. Prizes will be fulfilled approximately 8-10 weeks after conclusion of the League/Event and receipt of all necessary documentation. If a Potential Winner cannot be contacted, does not respond, or fails to sign and return the required documentation within fourteen (14) days of the first notification attempt, the Potential Winner forfeits his or her eligibility to claim a prize.

9.3.Costs Associated with Collecting a Prize Award. Participants are responsible for any and all costs and expenses associated with their prize that are not specifically set forth herein. National, state and local taxes, including VAT taxes, which are associated with receipt or use of any prizes are the sole responsibility of the Participant. For some non-U.S. Participants, 30% of the prize value will be withheld and remitted to the IRS to comply with U.S. tax laws.

9.4.Prizes are not transferable. All prizes are awarded “as is” and without warranty of any kind, express or implied. ALL TAXES, INCLUDING VAT TAXES WHICH ARE ASSOCIATED WITH THE RECEIPT OR USE OF ANY PRIZES ARE THE SOLE RESPONSIBILITY OF THE WINNER. All cash prizes will be paid in U.S. currency, and can take the form of a check or direct deposit, as determined by The Esport Company. Winners will be required to complete and submit to League Administrations an IRS form W-8, form 8233, or W-9. If treaty benefits are applicable, a foreign person can file (Form 8233 for a nonresident alien and Form W8BEN-E for foreign corporations) to demonstrate that they are entitled to reduced U.S. withholding. Winners will also be required to complete and submit to the League Administration bank account and routing information to receive their cash prize. Additional paperwork that the League Administration requests, including waivers and releases, must be submitted to League Administration before League Administration will provide the winner with any prize. Prizes are unable to be fulfilled until conclusion of the applicable League/Event and receipt of all necessary documentation.

9.5.The Esport Company will use Paypal to distribute all prizes.

10.Official Rule Compliance and Investigation

10.1.Investigation of and Right to Monitor Compliance. To preserve the integrity of TECLeagues competitions, League Administration will have the right to monitor compliance with these Official Rules, investigate possible violations of these Official Rules and impose sanctions for violations. Participants agree to cooperate with League Administration in any such investigation. The failure by a Participant to cooperate with any internal or external investigation conducted by League Administration or its designee relating to a violation of these Official Rules is itself a violation of these Official Rules, including without limitation being untruthful or withholding, tampering with or destroying evidence.

10.2.Subject to Penalty. Any violation of the Official Rules by one or more members of a Team or by a Team Manager will be subject to penalty. The nature and extent of penalties imposed will be determined by League Administration. ALl decisions of League Administration regarding rules violations or other issues regarding the League, are final.

10.3.Penalties. Penalties for rule violations will be assessed by League Administration. These penalties will vary in range between loss of round or game, to termination of a Team’s eligibility, in direct relation to the severity of the offense and the number of offenses committed previously by the same team. The following is a non-exhaustive list of penalties that may be enforced at the discretion of the League Administration:

Verbal Warning(s)

Written Warning(s)

Suspension(s)

Loss of Round or Future Game(s)

Ban for Current or Future Game(s)

Prize Forfeiture(s)

Game Forfeiture(s)

Match Forfeiture(s)

League Disqualification

Termination of Team Season

11.Liability and General Release.

11.1.As a condition to being allowed to participate in TECLeagues and to the greatest extent permitted by the applicable laws and regulations, each Participant agrees to release and hold harmless The Esport Company and its parents, subsidiaries, and affiliates, and each of their respective officers, directors, employees, and other representatives ( the “Released Parties”) from any liability whatsoever, and waive any and all causes of action, related to any claim, costs, injuries, losses, or damages of any kind arising out of or in connection with their participation in TEC or delivery, misdelivery, acceptance, possession, use of or inability to use any prize (including, without limitation, claims, costs, injuries, property, rights of publicity or privacy, defamation or portrayal in a false light, whether intentional or unintentional), whether under a theory of contract, tort (including negligence), warranty or other theory. In no event shall Participants have, and Participants hereby irrevocably waive, any right to sue the Released Parties or to seek or obtain injunctive or other equitable relief in connection with The Esport Company or the production, distribution, exhibition or other exploitation, or the advertising, promoting or publicizing of TEC.

11.2.IN NO EVENT WILL THE ESPORT COMPANY OR ANY OF ITS PARENTS, SUBSIDIARIES, AFFILIATES OR THEIR RESPECTIVE OFFICERS, DIRECTORS, EMPLOYEES OR OTHER REPRESENTATIVES BE LIABLE UNDER THESE LEAGUE RULES TO ANY PARTICIPANT, OR ANY PERSON OR ENTITY CLAIMING RIGHTS DERIVED FROM ANY PARTICIPANT, FOR ANY CONSEQUENTIAL, INCIDENTAL, INDIRECT, EXEMPLARY, SPECIAL OR PUNITIVE DAMAGES, AND/OR DAMAGES FOR LOSS OF DATA, REVENUE, PRIZES OR PROFIT, WHETHER ARISING OUT OF BREACH OF CONTRACT, TORT (INCLUDING NEGLIGENCE) OR OTHERWISE, REGARDLESS OF WHETHER SUCH DAMAGES WERE FORESEEABLE AND WHETHER OR NOT THE LEAGUE ADMINISTRATION, THE ESPORT

COMPANY OR ANY OF THEIR AFFILIATES OR REPRESENTATIVES WERE ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

11.3.To the fullest extent permitted by applicable law, each Participant acknowledges that he/she is aware of the risks, dangers, and hazards associated with esports competitions and he/she freely accepts and fully assumes all such risks, dangers and hazards and the possibility of personal injury, death, property damage or loss resulting from his/her participation in such activities.

11.4.Participants acknowledge and agree that The Esport Company are not insurers of Participants’ property or personal safety. If a Participant feels the need for insurance, such Participant should obtain it from a third party.

11.5.By agreeing to these Official Rules and participating in TECLeagues, each Participant hereby grants to The Esport Company and its parents, subsidiaries and affiliates a perpetual, royalty-free, fully paid-up, worldwide, right and license (with the right to grant sublicenses) to copy, display, distribute, edit, host, store and otherwise use the Participant’s name, logos, trade or service marks, copyrighted material, nickname, IGN tag (or replacement tags), logo, initials, likeness, image, photograph, animation, avatar, autograph, voice, video or film portrayal, public persona, game play data and statistics, biographical information, backstory and any stream of any game of streams of which the Participant participates (“Participant Materials”), and create derivative works thereof, in any and all present and future media whether now known of hereafter created, on any and all platforms and via any method of delivery, on or in connection with (a) Any TEC Event (whether in full or in part and whether on a live or delayed basis and all or any part of such event) and the broadcast, streaming, webcast or other distribution of any video visual, visual and/or audio coverage of any of the foregoing; (b) the marketing and promotion of TEC and The Esport Company in general; (c) (i) the exploitation of media rights, (ii) the creation and sale of in-game or digital merchandise, and (iii) any group licensing or other agreements with third parties that are negotiated by The Esport Company; and/or (d) the creation, distribution, promotion and sale of hats, shorts or other apparels, footwear, gaming gear or peripherals, novelties, souvenirs, toys, collectibles and any and all other tangible goods or products, including sleeves, jackets and packaging for such goods or products, and other products and services of The Esport Company. The products, services, media and materials created by exercise of any of the foregoing licenses or rights in clauses (a) through (d) are referred to herein as the “Licensed Materials.”.

11.6.Advertising and Commercial Materials. The grant of rights and licenses in Section 12.1 includes, but is not limited to, the perpetual, royalty-free, fully paid-up, worldwide right and license (but not the obligation) of The Esport Company (and its sublicenses) to copy, display, distribute, edit, host, store and

otherwise use the Participant Materials and the Licensed Materials, and create derivative works thereof, on or in connection with The Esport Company’s (or its sublicensees’): (a) websites and applications, together with those of its permitted streaming and broadcast partners; (b) social media postings; (c) print and online advertising and content; (d) newspaper and magazine advertising and content;

(e) online advertising and content, including banners, leaderboards and skyscrapers; (f) outdoor and indoor billboards, posters, signs and displays; (g) product catalogues, point-of-sale materials, hang tags, product packaging and instruction manuals; (h) press releases, newsletters, e-alerts; (i) television; (j) any other advertising or promotional materials developed by or for The Esport Company (or its sublicensees) for TECLeagues or TEC from time to time (the foregoing, the “Advertising and Commercial Materials”).

11.7.Ownership of Advertising and Commercial Materials, Feedback, Stats, and Suggestions.

11.7.1.As between each Participant and The Esport Company, each Participant is the sole owner of Participant Materials, except that The Esport Company is the sole owner of all Tags (or replacement tags), avatars, game play data and statistics and any intellectual property of The Esport Company included in streams of all League Games and Matches.

11.7.2.As between each Participant and The Esport Company , The Esport Company will be the sole owner of all of the following (collectively, the “TECLeagues Materials”):

11.7.2.1.Licensed Materials and Advertising and Commercial Materials (but not Participant Materials that are incorporated into or used in the Licensed Materials or Advertising and Commercial Materials);

11.7.2.2.All other works of authorship, audio-visual works, artwork, compilations, data and documentation that are created by or for The Esport Company and that incorporate or make use of all or any part of Participant Materials (but not Participant Materials that are incorporated or used therein and licensed hereunder);

11.7.2.3.Suggestions, comments and other feedback that a Participant may provide to The Esport Company relating in any way to (a) TECLeagues, TEC or the business of The Esport Company, and

(b)all improvements or enhancements to TECLeagues, or the business of The Esport Company resulting from any such suggestions, comments and feedback;

11.7.2.4.Data and statistics relating to a Participant’s play of the game, and all feeds and data streams of such data and statistics; and

11.7.2.5.Intellectual property rights in each of the foregoing exist anywhere in the world.

11.8.Works for Hire; Assignment.

11.8.1.If a Participant at any time creates, develops or invents any TEC Materials, the parties acknowledge and agree that all copyrightable TEC Materials, and all elements, portions and derivatives works thereof, shall be created for The Esport Company as “works made for hire” and that all copyrights in and to such TEC Materials, and in all elements, portions and derivatives works thereof are not deemed a “work made for hire” or for any reason do not automatically vest in The Esport Company and/or if there are any patents, trademarks, know-how or other intellectual property rights in the works that do not automatically accrue to The Esport Company under the preceding sentence, the Participant hereby assigns (and agrees at the time of creation to assign) to The Esport Company and/or its designee, in each case for no additional consideration, by way of present assignment of future copyright and other intellectual property rights, all worldwide rights, title and interest, including all copyright and other patent, trademark and other intellectual property rights worldwide, in and to all TEC Materials (and in all elements, portions and derivatives works thereof) and agrees to take, at the expense of The Esport Company or its designees, any and all such other actions reasonably deemed appropriate by The Esport Company or its designee in furtherance of such assignment, including, without limitation, the execution and delivery of The Esport Company or its designee of any further instruments of assignment reasonably requested by The Esport Company or its designee.

11.9.Waivers

11.9.1.By agreeing to these Official Rules, each Participant hereby waives, and agrees not to assert, any (a) rights of prior review and/or approval of any the Licensed Material or Advertising or Commercial Materials, and (b) moral or other equivalent rights (if any) to which he/she is or may become entitled under applicable law in relation to the Licensed Materials, Advertising and Commercial Materials, or to his/her participation in TECLeagues or The Esport Company Events. Nothing in these Official Rules requires The Esport Company to make use of any of the rights or licenses granted herein.

11.10.Collection of Personal Data

11.10.1.The Esport Company will collect, store and use information collected in connection with TECLeagues and TEC Events (including information collected at live events).

12.Disputes

12.1.Disputes Regarding League Rules. The Esport Company has final, binding authority to decide disputes with respect to the breach, termination, enforcement, or interpretation of Sections 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, and 11 of these Official Rules (‘Rules Dispute”).

12.2.Binding Arbitration for Arbitration Disputes. Any dispute, claim or controversy that The Esport Company may have against a Participant or that a Participant might have against The Esport Company, and any dispute, claim or controversy arising out of or relating to TECLeagues or these Official Rules or the validity thereof, including the determination of the scope or applicability of these rules to arbitrate, and that is not otherwise subject to The Esport Company’s final, binding authority (whether under Section 12.1 or under separate written agreements entered into with The Esport Company or its affiliates) or otherwise subject to arbitration under separate written agreements entered into with The Esport Company (“Arbitration Dispute”) will be finally settled under the Rules of Arbitration of the International Chamber of Commerce by a single arbitrator appointed in accordance with said Rules. All matters relating to the arbitration, including any final award, will be considered the confidential information of the parties to the Arbitration Dispute. The parties to any Arbitration Dispute agree that they will only file with the court the portions of the award necessary to enter judgement and enforce the award and that they will make every effort to exclude confidential information from what is to be filed with the court, with any disagreements related thereto to be decided upon by the arbitrator prior to any court filing. The decision of the arbitrator may be entered in any court of competent jurisdiction. This Section 12.2 will not preclude a party to a dispute from seeking provisional remedies in aid of arbitration from a court of appropriate jurisdiction in respect of Arbitration Disputes or preclude The Esport Company from seeking and obtaining from any court of competent jurisdiction (without the need for The Esport Company to post any bond or other security) temporary and/or preliminary injunctive relief against a Participant for any breach by the Participant of the terms of these Official Rules. Except as otherwise provided by these Rules or applicable law, each party to any legal action or proceeding brought against the other party will be responsible for his/her/its own attorneys’ fees, experts’ fees, court costs and all other expenses sustained in the course of such litigation (including any appeals).

12.3.Class Action and PAGA Waivers.

12.3.1.By agreeing to these Official Rules, each Participant agrees that any arbitration will be limited to the Arbitration Dispute between The Esport Company and the Participant individually.

12.3.2.By agreeing to these Official Rules, each Participant acknowledges and agrees that: (i) a claim by, or on behalf, other persons, will not be considered in, joined with, or consolidated with, the arbitration proceedings between the Participant and The Esport Company; (ii) there is no right or authority for any Rules Dispute or Arbitration Dispute to be arbitrated, adjudicated, or resolved through court proceedings on a class-action, collective action, private attorney or representative action basis (Need the Private Attorneys General Act, PA Labor Law Code with section) or to utilize class action, collective action, or non-PAGA private attorney general or representative action procedures; and (iii) the Participant will not have the right to participate as a class representative, collection action representative, or non-PAGA private attorney general, or as a member of any class, collective action, or non-PAGA private attorney general or representative action for any Rules Dispute or Arbitration Dispute. Under no circumstances does any Participant or The Epsort Company agrees to class, collective, non-PAGA private attorney general or representative action procedures in arbitration or court proceedings or the joinder of claims in arbitration or court proceedings. The foregoing provisions of Section 12.3.1 and this Section 12.3.2 are referred to as the “Class Action Waiver”.

12.3.3.By agreeing to these Official Rules, each Participant acknowledges and agrees that: (i) there is no right or authority for any Rules Dispute or Arbitration Dispute to be arbitrated, adjudicated, or resolved through court proceedings on a PAGA basis, or to utilize PAGA procedures; and (ii) the Participant will not have the right to participate as a private attorney general, representative, or as a member or claimant of any PAGA private attorney general or representative action for any any Rules Dispute or Arbitration Dispute. Under no circumstances does the Participant or the League Administration agree to PAGA private attorney general or representative action procedures in arbitration or court proceedings or the joinder of claims in arbitration or court proceedings. The foregoing proceedings of this Section 12.3.3 are referred to as the “PAGA Waiver”.

12.3.4.In any case in which: (i) the Rules Dispute or Arbitration Dispute is filed or pursued as a class action, collective action, or non-PAGA private attorney general or representative action; and (ii) all or part of the Class Action Waiver found to be unenforceable, the class action, collective action, or

non-PAGA private attorney general or representative action to that extent must be litigated in a civil court of a competent jurisdiction, but any individual claims for which the Class Action Waiver is deemed enforceable must litigated separately in arbitration. The Class Action Waiver will be severable in any case in which the Rules Dispute or Arbitration Dispute is filed or pursued as an individual action and severance is necessary to ensure that the individual action proceeds in arbitration.

12.3.5.In any case in which: (i) the Rules Dispute or Arbitration Dispute is filed or pursued as a PAGA private attorney general or representative action; and (ii) the PAGA Waiver is found to be unenforceable, then: (i) the unenforceable provision will be severed from this agreement; (ii) severance of the unenforceable provision will have no impact whatsoever on the arbitration of any remaining claims on an individual basis pursuant to section 12.3 of this agreement; and (iii) any PAGA representative or private attorney general action must be litigated in a civil court of a competent jurisdiction. To the extent there is any Rules Dispute or Arbitration Dispute to be litigated in a civil court of competent jurisdiction on a PAGA private attorney general or representative action basis because the PAGA Waiver is deemed unenforceable with the respect to that Rules Dispute or Arbitration Dispute, then the parties agree that the outcome of any individual claims in arbitration. The PAGA Waiver will be severable in any case in which the Rules Dispute or Arbitration Dispute is filed or pursued as an individual action and severance is necessary to ensure that the individual action proceeds in arbitration.

12.4.Governing Law.

12.4.1.All Rules Dispute and Arbitration Dispute will be governed by and construed under the laws of the United States of America and the law of the State of Pennsylvania, without regard to choice of law principles, provided that The Esport Company will have the right to disqualify any Participants that are rendered ineligible to participate due to local law. This selection of governing law shall supersede any prior choice of law contained in any prior version of the Official Rules executed by the Participant.

12.4.2.Participants agree to be bound by these Official Rules and by the decisions of The Esport Company with respect to the disciplinary actions imposed for their violation, which are final and binding in all respects.

12.4.3.In recognition of TECLeagues’ status as a global league, The Esport Company will endeavor to provide official translations of these Official

Rules, the English version will control.

12.5.Changes to this Section. League Administration will provide 60 days’ notice of any changes to this Section 12. Changes will become effective on the 60th day, and will apply prospectively only to any claims arising after the 60th day.